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A path that you need to work out for yourself, solving environmental and physics puzzles to reach areas seemingly out of bounds. Larger open spaces are another throwback to classic Lara, where you can see the goal but it's a hell of an indirect and dangerous path to get there. Rise of the Tomb Raider is designed for you to poke around and take risks, to reward you for going off the beaten track.
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It may be being produced with a multimillion dollar budget, but it's as far away from the gloss of Angelina's silver suit and Tomb Raider: The Ride as you can get.īeyond survival is exploration. Spirit and spit are more important here than skill and technology. She climbs trees to get the drop on goons, swims through water to avoid conflict, crafts petrol bombs to thin out a crowd, distracts with arrows. She's no ninja, so guerrilla combat is needed to take down enemies. There are sixteen different resources to use, apparently, each helping Lara craft different ammo types and other gear essential to survival, which she can do on the fly as she stumbles around the snowscape. This is where she grabs the resources she needs wood to make a fire, hand in the stomach of a recently slain deer for the gut string, poking around tree stumps for fungi. It starts for Lara in the cold wilderness, injured, and trying to avoid confrontation with a shady organisation. The majority of Rise of the Tomb Raider takes place in Siberia, although there are multiple locations - a Russian gulag, Byzantine ruins - that should make the region itself irrelevant. Lara's had more reboots than a returning combat vet, including the disastrous Angel of Darkness, but it feels like Crystal is making me care all over again about something I'd actually just taken for granted. Lara on her own, using wits, scrappy fighting and improvisation to stay alive and one step ahead of adverse conditions. It wants to put the tombs back into Tomb Raider the feeling that a whole level is actually one giant puzzle. Going back to the original source was at the heart of Crystal Dynamics' Tomb Raider reboot of 2013, and it's still the cornerstone of Rise. Rise of the Tomb Raider takes me back to the heady days of my early 20s, when Lara famously appeared on the front cover of The Face, games were cool, and Sony promoted the PlayStation on flyers made for skinning up. I couldn't even coordinate enough to touch a lighter to the tip of a ciggie. She dips an arrowhead in mushroom spores to create a poisonous tip, then notches the arrow on a bow made from a tree branch and deer gut. Lara Croft is a bit more resourceful with her foraging. The last time I picked wild mushrooms I tripped my tits off, got lost in a bus station and laughed for six hours at drifting sands on the kitchen floor. Spirit and spit are more important here than skill and technology" "Lara's no ninja, so guerrilla combat is needed to take down enemies. Scrappy fights, crafting with animal entrails and cavernous puzzles: the latest from Crystal Dynamics could finally be a return to the Tomb Raider of old.